<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Black Cloak Productions]]></title><description><![CDATA[Audio Production for Games and Film & Game Audio Courses by Theo Nogueira.]]></description><link>https://www.blackcloakproductions.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Fri, 03 Jul 2026 10:21:00 GMT</lastBuildDate><atom:link href="https://www.theonogueira.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Audio Middleware: Why would I want it in my game?]]></title><description><![CDATA[A lot of indie developers wonder what is it, where does it come from and why do they need it as a part of their game? Lets understand it.]]></description><link>https://www.theonogueira.com/post/audio-middleware-why-would-i-want-it-in-my-game</link><guid isPermaLink="false">636c23701d89baa9ffe2f45a</guid><category><![CDATA[Music Scoring]]></category><category><![CDATA[Sound Design]]></category><category><![CDATA[VR Audio]]></category><category><![CDATA[Adaptive Music]]></category><category><![CDATA[Post Production Sound]]></category><category><![CDATA[Music for Games]]></category><category><![CDATA[Middleware]]></category><category><![CDATA[FMOD]]></category><category><![CDATA[Audio Middleware]]></category><category><![CDATA[Wwise]]></category><pubDate>Tue, 16 Jul 2019 10:56:18 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/26c060_eb38bae3fb0747b99f0baaf9dbdfb332~mv2.png/v1/fit/w_560,h_315,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Theo Nogueira</dc:creator></item><item><title><![CDATA[Sennheiser Ambeo Smart Review]]></title><description><![CDATA[SCORE: 90/100 In preparation for the VR Oslo Event, which will happen on December 6th, 2018, Sennheiser let me test their new Ambeo Smart...]]></description><link>https://www.theonogueira.com/post/sennheiser-ambeo-smart-review</link><guid isPermaLink="false">636c23701d89baa9ffe2f459</guid><category><![CDATA[VR Audio]]></category><category><![CDATA[Sound Design]]></category><category><![CDATA[Post Production Sound]]></category><category><![CDATA[Binaural]]></category><category><![CDATA[3D Audio]]></category><category><![CDATA[360 Audio]]></category><pubDate>Mon, 03 Dec 2018 08:32:10 GMT</pubDate><enclosure url="http://youtu.be/1uZX2QEllTY" length="0" type="video"/><dc:creator>Theo Nogueira</dc:creator></item><item><title><![CDATA[Gullfiskteorien: How I took my approach to scoring my first VR Film &#38; the creator’s thoughts behind]]></title><description><![CDATA[When I was approached by the Sound Designer and Creator of the new VR film “Gullfiskteorien” (The Goldfish Theory), Thomas Pape, I was...]]></description><link>https://www.theonogueira.com/post/gullfiskteorien-how-i-took-my-approach-to-scoring-my-first-vr-film-the-creator-thoughts</link><guid isPermaLink="false">636c23701d89baa9ffe2f458</guid><category><![CDATA[Music Scoring]]></category><category><![CDATA[VR Audio]]></category><category><![CDATA[Adaptive Music]]></category><category><![CDATA[Post Production Sound]]></category><category><![CDATA[Orchestral]]></category><category><![CDATA[Music for Film]]></category><category><![CDATA[Sound Design]]></category><pubDate>Tue, 31 Jul 2018 11:11:50 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/26c060_5abe6e5df6ad42b68c42935abca274f2~mv2_d_4096_2730_s_4_2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Theo Nogueira</dc:creator></item><item><title><![CDATA[From Linear to Adaptive - A Deeper look into Elias Studio 3 MIDI Capabilities]]></title><description><![CDATA[Introduction After writing my previous article about my transition to Adaptive Music and how I fell in Love with Elias Studio, I decided...]]></description><link>https://www.theonogueira.com/post/from-linear-to-adaptive-a-deeper-look-into-elias-studio-3-midi-capabilities</link><guid isPermaLink="false">636c23701d89baa9ffe2f457</guid><category><![CDATA[Music Scoring]]></category><category><![CDATA[Sound Design]]></category><category><![CDATA[VR Audio]]></category><category><![CDATA[Adaptive Music]]></category><category><![CDATA[Post Production Sound]]></category><category><![CDATA[Orchestral]]></category><category><![CDATA[Music for Games]]></category><pubDate>Sun, 29 Oct 2017 11:50:35 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/26c060_95512b5e76564cdfba2b545e0bd2d1c4~mv2.jpg/v1/fit/w_1000,h_675,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Theo Nogueira</dc:creator></item><item><title><![CDATA[From Linear to Adaptive - How a Film Composer Fell in Love with Adaptive Music]]></title><description><![CDATA[Introduction At the Game Developers Conference (GDC) in San Francisco, I was introduced to the adaptive music tool for game composers,...]]></description><link>https://www.theonogueira.com/post/from-linear-to-adaptive1</link><guid isPermaLink="false">636c23701d89baa9ffe2f456</guid><category><![CDATA[Adaptive Music]]></category><category><![CDATA[Music Scoring]]></category><category><![CDATA[Sound Design]]></category><category><![CDATA[Post Production Sound]]></category><category><![CDATA[Orchestral]]></category><category><![CDATA[Music for Games]]></category><pubDate>Fri, 13 Oct 2017 10:36:14 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/26c060_27a121179b1146e99653a67378ef85d4~mv2.jpg/v1/fit/w_1000,h_675,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Theo Nogueira</dc:creator></item></channel></rss>