Each class below consists of a full course with 8 sections each. Each course and individual or a combination of sections can be taught as a workshop or as a full course.
A full course into music production using Logic Pro X and how to get your songs to the next level, get it published and how the music business currently works.
A full crash course into Logic Pro X
Understanding the difference of how to create audio content for a film or series and follow a controlled narrative
Understanding of the basics of Mixing in multiple mediums and how to use it to create better final audio for clients.
Understanding of how to create music for ensembles from a simple duo to a rock band or a symphonic orchestra
Understanding the evolution of samples into complex sample libraries and how to use them to create realistic sounding music
Understanding of how sound works from input to output and how the recording process takes place.
Understanding of Ambisonics and 360 Audio Environments and Plugins to make a VR/AR/MR film or game sound immersive.
Understanding how to read sheet music, chord progressions, notes, rests, parts and scales.
Understanding of the history of MIDI and how impactful it still is when generating music and audio via computers.
Understanding Mixing and Mastering to transform a simple track into a commercially-standard piece that can be published.
A look at the current Digital Audio Workstationss in the market and the principles and functions all of them go by to record, edit and mix.
Understanding the difference of how to create audio content for a game or application in a non-linear narrative based on assets
Understanding how to make a sound or music cue play on the correct moment & learning how to use Middleware Software, such as FMOD and Wwise, to make the workflow better.
Understanding of how chords and scales connect to each other creating patterns that are the base of all music.
Understanding Sound Synthesis and its main component AHDSR that together with effects create what is known as a synth.