Classes, Workshops & Panels    

Each class below consists of a full course with 8 sections each. Each course and individual or a combination of sections can be taught as a workshop or as a full course.

MUSIC PRODUCTION IN LOGIC PRO

50

Duration (Hours):

A full course into music production using Logic Pro X and how to get your songs to the next level, get it published and how the music business currently works.

LOGIC PRO X - FULL COURSE

40

Duration (Hours):

A full crash course into Logic Pro X

SOUND & VOICE DESIGN FOR LINEAR & NON-LINEAR MEDIA

60

Duration (Hours):

Understanding the difference of how to create audio content for a film or series and follow a controlled narrative

FINAL AUDIO MIXING

40

Duration (Hours):

Understanding of the basics of Mixing in multiple mediums and how to use it to create better final audio for clients.

ORCHESTRATION & ARRANGING

40

Duration (Hours):

Understanding of how to create music for ensembles from a simple duo to a rock band or a symphonic orchestra

SAMPLE LIBRARIES & ADVANCED MIDI ORCHESTRATION

30

Duration (Hours):

Understanding the evolution of samples into complex sample libraries and how to use them to create realistic sounding music

SIGNAL FLOW, HARDWARE & RECORDING

40

Duration (Hours):

Understanding of how sound works from input to output and how the recording process takes place.

MUSIC SCORING FOR LINEAR MEDIA

60

Duration (Hours):

Understanding the difference of how to create audio content for a film or series and follow a controlled narrative

BASICS OF AUDIO FOR VR/AR/MR & NEW MEDIA

15

Duration (Hours):

Understanding of Ambisonics and 360 Audio Environments and Plugins to make a VR/AR/MR film or game sound immersive.

MUSIC THEORY

40

Duration (Hours):

Understanding how to read sheet music, chord progressions, notes, rests, parts and scales.

BASICS OF MIDI

15

Duration (Hours):

Understanding of the history of MIDI and how impactful it still is when generating music and audio via computers.

MUSIC MIXING & MASTERING

40

Duration (Hours):

Understanding Mixing and Mastering to transform a simple track into a commercially-standard piece that can be published.

UNDERSTANDING DAWs

30

Duration (Hours):

A look at the current Digital Audio Workstationss in the market and the principles and functions all of them go by to record, edit and mix.

MUSIC SCORING FOR NON-LINEAR MEDIA

60

Duration (Hours):

Understanding the difference of how to create audio content for a game or application in a non-linear narrative based on assets

GAME AUDIO IMPLEMENTATION & MIDDLEWARE

40

Duration (Hours):

Understanding how to make a sound or music cue play on the correct moment & learning how to use Middleware Software, such as FMOD and Wwise, to make the workflow better.

HARMONY & COUNTERPOINT

40

Duration (Hours):

Understanding of how chords and scales connect to each other creating patterns that are the base of all music.

SYNTHESIZERS & AHDSR

20

Duration (Hours):

Understanding Sound Synthesis and its main component AHDSR that together with effects create what is known as a synth.

Norway | Europe | & Everywhere Else

© 2020 - Theo Nogueira