Classes

BASICS OF AUDIO FOR VR/AR/MR & NEW MEDIA

15

 hours

Description

This course will cover the basics of 360 Audio, from understanding formats, plugins and strategies to make audio for VR, AR and other types of 360 mediums.

Subjects Covered

I - What is 360 or Spatial Audio

II - Channel Count & Headtracking

IV - How to Record Binaural and Ambisonics Audio

III - Understanding 360 Formats (Ambisonics, Binaural, etc)

V - 360 Audio in Video-Games; 3D Vs 2D Audio, Middleware and Reverberation

VI - 360 Audio in Films & Linear Media

VII - The Use of Sound to Drive the Story: Panning

VIII - Hardware & Software for 360 Audio

Suggested Level

Requirements

Intermediary

Basic Understanding of Audio, Signal Flow

Past Projects

© 2019 - Theo Nogueira

Norway | Europe | & Everywhere Else