Each class below consists of a full course with 8 sections each. Each course and individual or a combination of sections can be taught as a workshop or as a full course.
BASICS OF AUDIO FOR VR/AR/MR & NEW MEDIA
This course will cover the basics of 360 Audio, from understanding formats, plugins and strategies to make audio for VR, AR and other types of 360 mediums.
I - What is 360 or Spatial Audio
II - Channel Count & Headtracking
IV - How to Record Binaural and Ambisonics Audio
III - Understanding 360 Formats (Ambisonics, Binaural, etc)
V - 360 Audio in Video-Games; 3D Vs 2D Audio, Middleware and Reverberation
VI - 360 Audio in Films & Linear Media
VII - The Use of Sound to Drive the Story: Panning
VIII - Hardware & Software for 360 Audio
Basic Understanding of Audio, Signal Flow