Each class below consists of a full course with 8 sections each. Each course and individual or a combination of sections can be taught as a workshop or as a full course.
Classes
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BASICS OF AUDIO FOR VR/AR/MR & NEW MEDIA
15
hours
Description
This course will cover the basics of 360 Audio, from understanding formats, plugins and strategies to make audio for VR, AR and other types of 360 mediums.
Subjects Covered
I - What is 360 or Spatial Audio
II - Channel Count & Headtracking
IV - How to Record Binaural and Ambisonics Audio
III - Understanding 360 Formats (Ambisonics, Binaural, etc)
V - 360 Audio in Video-Games; 3D Vs 2D Audio, Middleware and Reverberation
VI - 360 Audio in Films & Linear Media
VII - The Use of Sound to Drive the Story: Panning
VIII - Hardware & Software for 360 Audio
Suggested Level
Requirements
Intermediary
Basic Understanding of Audio, Signal Flow
Past Projects
