Each class below consists of a full course with 8 sections each. Each course and individual or a combination of sections can be taught as a workshop or as a full course.
GAME AUDIO IMPLEMENTATION & MIDDLEWARE
This course will cover the basics of Game Audio Implementation through Game Engines and through Middleware Software, such as FMOD and Wwise. It aims at the technicalities of creating the music, sound design and voice over work with the game as smoothly as it can be.
I - What is Middleware?
II - Editing Outside of a Timeline
IV - FMOD Studio
III - Fades, Transitions & Triggers
V - Wwise
VI - Elias
VII - Game Engine Testing
VIII - Mixing on Middleware
Music Composition or Sound Design Background and Basic Understanding of Game Development