Classes

GAME AUDIO IMPLEMENTATION & MIDDLEWARE

40

 hours

Description

This course will cover the basics of Game Audio Implementation through Game Engines and through Middleware Software, such as FMOD and Wwise. It aims at the technicalities of creating the music, sound design and voice over work with the game as smoothly as it can be.

Subjects Covered

I - What is Middleware?

II - Editing Outside of a Timeline

IV - FMOD Studio

III - Fades, Transitions & Triggers

V - Wwise

VI - Elias

VII - Game Engine Testing

VIII - Mixing on Middleware

Suggested Level

Requirements

Intermediary

Music Composition or Sound Design Background and Basic Understanding of Game Development

Past Projects

© 2019 - Theo Nogueira

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